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Not that I expected anything else, as these aren’t exactly demanding titles, and they don’t use any sort of funky tech that might pose compatibility problems in Vista.Īfter all this, I paused to take a look at the Games Explorer, by clicking “Games” on the Start menu. ![]() Bejeweled 2, Bookworm, Astropop, Chuzzle they all run perfectly either fullscreen or in a window. That’s inexcusable on a GeForce 8800GTS.īefore moving on from Steam, I figured I would try a few of my favorite Popcap casual games. The main screen gets a nice solid 60fps, but get into a mission and it craws along at about 11fps. Well, I’m not sure if I should blame Vista or Nvidia, but Darwinia kind of runs like a pig. #Bejeweled 2 deluxe steam error drivers#Nvidia has had OpenGL drivers in their Vista package for some time now, and ATI’s final Vista release finally adds their new OpenGL driver as well-though it’s tuned more for stability than performance. Continued…ĭarwinia is another neat independent game available on Steam, and one that runs via OpenGL rather than Direct3D. #Bejeweled 2 deluxe steam error update#A BIOS update fixed the timer and caused Windows to download a few new mobo drivers automatically-after that, the problem vanished. This makes a QueryPerformanceCounter check return inconsistent values, and DWM shuts off. It turns out that this wasn’t the fault of the graphics card, but rather a faulty ACPI BIOS table that incorrectly describes the PM timer hardware as 24-bit instead of 32-bit. For some reason, the Desktop Window Manager process kept dying on this machine, and when you lose that, you lose the fancy Aero 3D accelerated desktop. My biggest driver-related problem came on the motherboard front. Unfortunately, it only supports the X-Fi in its current beta state, and we have a more common Audigy 2 in our test PC. #Bejeweled 2 deluxe steam error full#Just like that, you get full 3D sound acceleration in hardware. ![]() #Bejeweled 2 deluxe steam error .dll#dll file for specific games with a new one that simply takes all the function calls and re-maps them to OpenAL commands. Creative’s little workaround is a program called Alchemy, which will replace the DirectSound. But for Creative, which makes the only popular sound card with hardware audio processing, it’s a setback.įortunately, OpenAL allows audio cards to bypass nearly the whole audio stack in Vista and perform all audio operations on the sound card, so you get your high-performance-hardware 3D sound acceleration. This will make for a much better experience for those using integrated audio or other host-based sound solutions, and greater stability for everyone. Vista’s audio stack is dramatically different from the one in Windows XP, and the OS itself handles most audio processing chores, including EAX functions, before handing the data off to the sound driver for final audio output. One sticking point is EAX hardware acceleration. Similarly, Creative’s audio drivers are brand new for Vista, and while we have had some difficulties with their earliest Vista drivers, the latest are pretty darn good. The control panel is still missing a few features (flat-panel scaling, video color controls), and SLI support is in its early stages. Our Nvidia graphics card is using ForceWare 100.54 drivers for Vista, which are still not quite as feature-complete as the Windows XP drivers. ![]() Continued…ĭrivers comprise one area where Vista gaming has been a little bit of a headache, but luckily, some much-improved drivers have dropped just in the last week or so leading up to Vista’s launch. First, let’s find out if Vista got game, by installing a bunch of popular titles. I’ll share some of my experiences, as a gamer, with using Vista as my everyday OS leading up to release, with a little perspective on where things stand today. I have been living with Vista as my full-time OS on my home computer since around October, as well. I’ll also take a look at a lot more games, around 25. This time, I’m going to use the final Vista release, a DX10 video card (not that it really matters with no DX10 games), and all the drivers available upon Vista’s launch. Now that Vista is “done” (inasmuch as any OS is ever actually finished), it’s time to do it again. That’s all well and good for games made with Vista in mind, but what about your existing game library? Last May, when Vista was at the milestone, I wrote a feature in which I installed around 15 games on the unfinished OS, describing how well each one worked. Windows has been the best OS for gamers for years, and Vista takes that to the next level. ![]()
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